EARTH
4Gem-Knight Amber
Archetype:
Gem-
ATK:
1600
DEF:
1400
View:
3466
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
Gem-Knight Amber — Power Evaluation
Final Score: 54 ± 10 · Confidence: Medium
- Intrinsic: 53 · Deck: 54 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Gem-Knight Amber is a Level 4 Gemini body whose only real effect is a once-per-turn exchange: it discards a Gem-Knight from hand to return one banished monster to hand. That is card quality and recovery, not net card advantage or board creation. It earns its score from being a Gem-Knight name and Earth Level 4 body that appears in 32 of 32 sampled decks alongside Gem-Knight Fusion and Gem-Knight Quartz, which confirms the role is real. Its 1600 ATK and 1400 DEF earn nothing, and the absence of any combo evidence keeps the score from rising above the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 32 of 32 sampled decks at 1.47 copies on average, but its effect needs a Gem-Knight in hand and a banished target, and Gemini status requires it to be face-up on the field (deck evidence; text inference). |
| Combo & Conversion | 40 | No combo boards are recorded, so the card only converts into a one-for-one card-quality exchange per turn with no stated board creation (text-only inference). |
| Resource Economy | 55 | The effect is card-neutral (one Gem-Knight sent, one banished monster added), so it recovers a banished piece but gains no net advantage (text inference). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect and provides no opponent interaction (verified from card text). |
| Material Utility | 65 | A Level 4 Earth Gem-Knight body that still counts as a Gem-Knight name and a Normal Monster when its effect is negated, and is run alongside Gem-Knight Fusion in 32 of 32 decks (verified text plus deck observation). |
| Resilience & Flexibility | 45 | Its effect is once per turn and needs face-up Gemini status, so a single negate or a field wipe can shut it off, though its Normal Monster body keeps it useful as material (inference). |
| Deck-Building Efficiency | 70 | Runs 1 to 3 copies with 22 of 32 decks at one copy, and it is not a garnet or locking card, so it is cheap to include (observed deck distribution). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in every sampled deck of its archetype cluster, showing a real and repeatable role
- Clean Level 4 Earth Gem-Knight body that is good Fusion and Quartz material
- Cheap to run, with mostly single copies and no garnet or locking clause
Weaknesses
- Its effect is card-neutral and only recovers one banished monster per turn
- No opponent interaction, no negation and no removal
- Needs Gemini face-up status and a Gem-Knight in hand before it does anything
Counters / choke points
- Generic negation or hand traps that stop the Gemini effect
- Banish-based or graveyard-based removal that leaves nothing to recover
Best use
Recovery/Recursion and Gem-Knight material body. Decks: Gem-Knights (archetype 240, 607, 436).
Evidence & gaps
- Verified: Level 4 Earth Thunder Gemini Normal Monster with 1600 ATK and 1400 DEF (card text); Once-per-turn effect that sends a Gem-Knight from hand to GY to add a banished monster to hand (card text); Present in 32 of 32 sampled decks, with 1.47 copies on average (decks evidence)
- Observed: Co-occurs with Gem-Knight Fusion, Gem-Knight Quartz and Gem-Knight Master Diamond in 32 of 32 decks (decks evidence); 22 of 32 decks run one copy, 5 run two and 5 run three (decks evidence)
- Inferred: Recovery/Recursion is the primary role, because the effect returns a banished monster but gives no net card advantage; Effect interaction is absent, since the card text has no negation or removal clause; The Gemini effect is fragile, as it needs face-up status and a Gem-Knight in hand
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so the card is assumed to be at 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no starter-count data, so DeckResilience is estimated from archetype spread alone






